Devlog
- May 27, 2020 by Noise Hunters##GameDev, ##IndieDev, ##IndieGame, ##NoiseHunters, ##madeWithUnity, ##madewithUnityHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Noise Hunters is now out FREE on Steam Grab your own copy and live the thrilling experience of hunting deadly robots in the dark... or be... Continue reading
- May 13, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see another discarded idea of Noise Hunters, the Scouter ! The Scouter is another enemy type which specialises in the detec... Continue reading
- May 06, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see another workflow technique we apply in Noise Hunters, "Magic Rooms"! As we mentioned in previous posts, we use Sourcetr... Continue reading
- May 01, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the importance of communication inside of a team! One important thing we learned on the development of Noise Hunters is... Continue reading
- April 27, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we chose 3D models in online retailers! As we mentioned in a previous post, we use external assets for the visual d... Continue reading
- April 24, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we use UMotion to make more specific animations! If you had to develop a prototype or an example as an assignment,... Continue reading
- April 21, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the great difference post-processing makes to Noise Hunters! Unity has an asset called Post Porcessing Stack that adds... Continue reading
- April 19, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see a discarded enemy in Noise Hunters! As in every project, features are discarded in favour of end product. In Noise Hunt... Continue reading
- April 17, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about the Predator enemy, based on melee attacks. Noise Hunters has two types of enemies: Gunner & Predator. Recap: Al... Continue reading
- April 14, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the process we do to transform a level from "Blockout" state to "Par Standard". First we must explain what we mean by B... Continue reading
- April 12, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how the scope of Noise Hunters changed during the first months of development! Scope refers to the magnitude of a game,... Continue reading
- April 08, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we ended up with our Vertical Slice of Noise Hunters! First, we must see what is a Vertical Slice(VS) in game devel... Continue reading
- April 06, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will discuss how the workflow behind the stage of Noise Hunters. First, the tools we use to develop Noise Hunters: Github, Sourc... Continue reading
- April 04, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewwithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we make use of environmental storytelling in Noise Hunters! As we discussed in previous posts, Noise Hunters is pla... Continue reading
- April 02, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we balance puzzle and encounter situations in Noise Hunters! Through development Noise Hunters shifted to be a smal... Continue reading
- March 29, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the process of 3D modelling the megaphone, an element that produces noise in the environment. In Noise Hunters there ar... Continue reading
- March 27, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk on how we work we external asset packs for Noise Hunters! As a group of students in Game Design, our knowledge is limi... Continue reading
- March 25, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we make details in objects without the use of textures. Unity has a material system (we will talk about the non-HDR... Continue reading
- March 23, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about one of the enemies you can encounter in Noise Hunters. Recap: All the enemies in Noise Hunters are blind and spe... Continue reading
- March 20, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see what type of shader is used in Noise Hunters to generate sound waves! As we have mentioned before, shaders are a great... Continue reading
- March 18, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will discuss how we tackle level design in dark environments. Level design is key factor in a game's success, you can have the g... Continue reading
- March 15, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about how we simplified the sound tier system. As we mentioned in previous posts, Noise Hunters originally would have... Continue reading
- March 13, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk about the change to dark levels. As we saw in previous posts, Noise Hunters is a stealth game based on the sounds, how... Continue reading
- March 11, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will talk how we 3D modelled and programmed an element of the environment, the Piston , by Rafael "Bones" Plaza . First we wante... Continue reading
- March 07, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will be talking of the first prototype made by Alejandro "LoBo v4" Fresquet , as a prove of concept after the One Pager we showe... Continue reading
- March 05, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Through out all our posts, you may have noticed some lights on MEVYES's suit . This are not only for aesthetic purpose, they serve as in... Continue reading
- March 03, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Let's recap , MEVYE is capable to visualize the sound waves she generates while moving or throwing the dagger. However, that's not all! t... Continue reading
- March 01, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! One Pager! this is a great design tool to present an idea in its core and remove mechanics that are not needed. As the name indicates, yo... Continue reading
- February 27, 2020 by Noise Hunters##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Use the Dagger! Since the first ideas of Noise Hunters , the player had some sort of " decoy " that could be thrown to distract the enem... Continue reading
- February 23, 2020 by Noise Hunters1##NoiseHunters, ##IndieDev, ##GameDev, ##madewithUnity, ##IndieGameHello [Code_Name: MEVYE] [Location: CLASSIFIED] Welcome to the Official Devlog of Noise Hunters . Noise Hunters is a stealth video game where noise is your tool, but also your enemy. Don't let them he... Continue reading