Noise Hunters Devlog 5 - Suit


Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back!

Through out all our posts, you may have noticed some lights on MEVYES's suit. This are not only for aesthetic purpose, they serve as information to the player!

The suit can be separated in three main parts:

  • The back "radar"
  • Arm, dagger state
  • Dagger cooldown

The back "radar": This will warn the player of enemies near, by blinking slightly. We had this idea of a "radar" in previous builds that would warn of enemy type and how close they are, all this shown in the UI. However, we saw that UI overall would be too saturated with elements and decided to scrap the idea for some time. Then, when we used our model for the player, we saw it had some emissive parts, so we decided to adapt the previous iteration, warning the player directly with the suit and without using the UI. Also, we simplified the concept and the made the warning more subtle, creating this way a better immersion.


Arm, dagger state: This will help to show and remind the player when the dagger has been thrown, changing the light from de arm to red.


Dagger cooldown: This will show the player when he can recover the dagger with his "magnet" skill. When the circle is full, the player can recover the dagger using the same input as the throw. We where greatly inspired by the Dead Space UI and tried to follow the integrated user interface in the game world, this way the information we give to player is less intrusive and does not interrupt the experience.

Thanks for reading and don’t make any noise! 🤫

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Contact:

Twitter: https://twitter.com/Noise_Hunters

Instagram: https://www.instagram.com/noisehunters/?hl=es

Youtube: https://www.youtube.com/channel/UCL2X-i8jfzZOubewJfed6hQ

Mail: noisehuntersgame@gmail.com

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