Noise Hunters Devlog 12 - Gunner
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back!
Today we will talk about one of the enemies you can encounter in Noise Hunters.
Recap: All the enemies in Noise Hunters are blind and specialize in the detection of sounds. Depending on the type of enemy, they will react in different ways, presenting different challenges to the player. In addition every enemy has a type of "radar", called internally as HES. If the player is inside the HES, the enemy will know exactly where is the player for a couple of seconds.
Now with the Gunner, as the name indicates, this enemy is specialized in range combat. It has a rifle that is capable of shooting a highly dangerous projectile before reloading, this bullet is capable of killing MEVYE in one shot. This enemy has a more aggressive behaviour: when it detects a noise, he will charge the shot directly in the direction the sound came from, after it will go to the position to "recon" and use the HES to detect nearby anomalies. If the gunner doesn't detect the player, he will return to his patrol.
Thanks for reading and don’t make any noise! 🤫
_______________________________________________________
Contact:
Twitter: https://twitter.com/Noise_Hunters
Instagram: https://www.instagram.com/noisehunters/?hl=es
Youtube: https://www.youtube.com/channel/UCL2X-i8jfzZOubewJfed6hQ
Mail: noisehuntersgame@gmail.com
Noise Hunters
Status | Released |
Author | Noise Hunters |
Tags | gamedev, indiedev, indiegame, madewithunity, noisehunters |
Languages | English |
More posts
- Noise Hunters LAUNCH!May 27, 2020
- Noise Hunters Devlog 29 - Discarded: ScouterMay 13, 2020
- Noise Hunters Devlog 28 - Magic RoomsMay 06, 2020
- Noise Hunters Devlog 27 - CommunicationMay 01, 2020
- Noise Hunters Devlog 26 - Choosing 3D modelsApr 27, 2020
- Noise Hunters Devlog 25 - UMotionApr 24, 2020
- Noise Hunters Devlog 24 - The Difference of Post-ProcessingApr 21, 2020
- Noise Hunters Devlog 23 - Discarded: CameraApr 19, 2020
- Noise Hunters Devlog 22 - PredatorApr 17, 2020
Leave a comment
Log in with itch.io to leave a comment.