Noise Hunters Devlog 9 - Noise or Silence
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back!
Today we will talk about how we simplified the sound tier system.
As we mentioned in previous posts, Noise Hunters originally would have sound tiers and different listener tier, you can check it out with more detail in this devlog. During our sessions of play-testing we found out that the players didn't understand how the tier system worked and how it affected the enemies they encountered. We faced a big problem on colour saturation: With 3 different type of sound, there would have to be 3 different colours that should be distinguishable between them, even in the dark, this created an effect that would confuse the player instead of informing what type of sound they are doing.
With feedback of play-testers and colleges, we decided to simplify the system so there is only 1 type of sound the player can generate. Basically, a binary system, on or off, sound or silence. This way the player will understand easily how the system works and creates more tension situations, as everything can hear the player if they are close enough.
Thanks for reading and don’t make any noise! 🤫
_______________________________________________________
Contact:
Twitter: https://twitter.com/Noise_Hunters
Instagram: https://www.instagram.com/noisehunters/?hl=es
Youtube: https://www.youtube.com/channel/UCL2X-i8jfzZOubewJfed6hQ
Mail: noisehuntersgame@gmail.com
Noise Hunters
Status | Released |
Author | Noise Hunters |
Tags | gamedev, indiedev, indiegame, madewithunity, noisehunters |
Languages | English |
More posts
- Noise Hunters LAUNCH!May 27, 2020
- Noise Hunters Devlog 29 - Discarded: ScouterMay 13, 2020
- Noise Hunters Devlog 28 - Magic RoomsMay 06, 2020
- Noise Hunters Devlog 27 - CommunicationMay 01, 2020
- Noise Hunters Devlog 26 - Choosing 3D modelsApr 27, 2020
- Noise Hunters Devlog 25 - UMotionApr 24, 2020
- Noise Hunters Devlog 24 - The Difference of Post-ProcessingApr 21, 2020
- Noise Hunters Devlog 23 - Discarded: CameraApr 19, 2020
- Noise Hunters Devlog 22 - PredatorApr 17, 2020
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