Noise Hunters Devlog 18 - Workflow
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back!
Today we will discuss how the workflow behind the stage of Noise Hunters.
First, the tools we use to develop Noise Hunters: Github, Sourcetree and Discord.
Github is a development platform, where you can upload projects, making it able to be worked with teams online and without the risk of having the project on a local Hard Drive. Github has its advantages and disadvantages:
- Easy setup.
- Open Source.
- Great compatibility with 3rd party software.
- On the bad side, monetisation on bigger projects, for bigger space.
Sourcetree is a tool that helps the user to interact with the repository in Github. If you've never used a similar tool, the concept is simple: The github project is downloaded into the local PC, then the user is able to work and modify the project and when its finished, Sourcetree detects what files have been modified in the project and updates the repository.
Here comes an issue the users working on the project have to be careful: if two files are modified by different users, Sourcetree cannot differentiate between the modifications so it has to decide with what files it uploads. If not done correctly corruption issues can occur and that consumes time to solve the problems. This is where Discord comes in handy.
Discord is used as a communication tool, in which, the members make updates on the progress of work and notify when some files are being worked on. However, working one person at a time in the project is very inefficient. To solve this in Unity we create different scenes for each member of the team, this way we can work at the same time, without the problem of corruption.
Thanks for reading and don’t make any noise! 🤫
_______________________________________________________
Contact:
Twitter: https://twitter.com/Noise_Hunters
Instagram: https://www.instagram.com/noisehunters/?hl=es
Youtube: https://www.youtube.com/channel/UCL2X-i8jfzZOubewJfed6hQ
Mail: noisehuntersgame@gmail.com
Noise Hunters
Status | Released |
Author | Noise Hunters |
Tags | gamedev, indiedev, indiegame, madewithunity, noisehunters |
Languages | English |
More posts
- Noise Hunters LAUNCH!May 27, 2020
- Noise Hunters Devlog 29 - Discarded: ScouterMay 13, 2020
- Noise Hunters Devlog 28 - Magic RoomsMay 06, 2020
- Noise Hunters Devlog 27 - CommunicationMay 01, 2020
- Noise Hunters Devlog 26 - Choosing 3D modelsApr 27, 2020
- Noise Hunters Devlog 25 - UMotionApr 24, 2020
- Noise Hunters Devlog 24 - The Difference of Post-ProcessingApr 21, 2020
- Noise Hunters Devlog 23 - Discarded: CameraApr 19, 2020
- Noise Hunters Devlog 22 - PredatorApr 17, 2020
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